AI Insights · Timothy · July 2021
Top 5 Gacha Games on Android in Portugal: Q2 2021 Performance
Explore the performance trends of the top five gacha games on Android in Portugal during Q2 2021, highlighting their download, revenue, and active user trajectories.
The second quarter of 2021 saw interesting trends in the performance of top gacha games on the Android platform in Portugal. Here, we delve into the weekly downloads, revenue, and active user statistics for the top five games, based on data from Sensor Tower.
8 Ball Pool from Miniclip.com maintained a consistent weekly revenue, peaking at approximately $4.5K in the week of May 31. Weekly downloads showed a steady rise towards the end of the quarter, reaching around 3.8K by mid-June. The game also had a stable weekly active user base, hovering around 38K at the start and ending the quarter with approximately 36K users.
Head Ball 2 - Online Soccer by Masomo Gaming experienced a notable increase in weekly revenue, climbing to about $1K by the end of June. Downloads spiked significantly, especially in early June, reaching nearly 7.8K. The game also saw a rise in active users, peaking at around 37.6K in early June, before tapering off to approximately 31.7K by the end of the quarter.
MHA: The Strongest Hero from A PLUS JAPAN saw a dramatic revenue peak of about $22.8K in the week of May 24, before gradually declining to around $4.2K by the end of June. Initial downloads were high, with over 24K in mid-May, but decreased to nearly 1.4K by the end of the quarter. Active users started at around 4.8K, slightly increasing to 5.4K by the end of May, and then fluctuating around 4K for the rest of the quarter.
Hero Wars: Alliance by NEXTERS GLOBAL LTD showed a relatively stable revenue stream, with a peak of about $6.3K in early May. Downloads varied throughout the quarter, starting at 2.4K and experiencing a decline to around 1.3K by mid-June. Active users were fairly steady, ranging from 6.2K to 7.4K early in the quarter, before settling at around 5.9K by the end.
Finally, Dragon Mania Legends from Gameloft SE saw a modest revenue peak of approximately $666 in mid-April. Downloads started strong, reaching nearly 4K in the same period, but saw a decline to about 374 by the end of June. The game maintained a reasonably stable active user base, peaking at about 11.5K in late April, before decreasing to around 7.7K by the end of the quarter.
For more detailed insights into these trends, visit Sensor Tower.